![]() So this setting is not working in multiplayer environment. Join the server as a client choose the said aircraft and fly around these AAAs these AAA still actively attack player aircraft because player is not invisible to AI. Now save the mission and run it on a server. If you are using hosting and your servers are on the same machine, ask the support to change the IP for you. If these AAA/SAM has radar, the RWR on the player aircraft will not show any echo because the aircraft is invisible to AI group. Do you have all spigot servers on the same machine as bungeecord If so, then make spigots bind to 127.0.0.1 instead of the external IP. Run the mission offline, you will notice that these AAA won't attack player's aircraft. In ADVANCED (WAYPOINT ACTIONS), click on ADD to add an entry. ![]() Place a client aircraft, skill -> Client.Hard skills are quantifiable and teachable. This in-demand skill set includes good communication, listening, attention to detail, critical thinking, empathy, and conflict resolution abilities, among other skills. Create a new mission with Mission Editor, place some AAA guns, say zu-23. They are somewhat difficult to quantify and relate to someones personality and ability to work with others.It is the multiplayer that has the issue, or more specifically, only when joining server as a client. Note that this works perfectly in single player missions. What this "SetInvisible" command is supposed to do is to make a specific group ignored (thus invisible) by AI controlled groups. So there is a set group Invisible command which has been broken for multiplayer for a few months.
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